Specializations:
Modeling of characters, complex objects and environments. Texturing.
Pro skills:
-Character modeling in various styles
-Modeling Items, environments and equipment. Hi-poly, Low-poly.
-Sculpting in Zbrush and Blender
-Correct retopology for animation
- UV maps, map baking
-Painting, texturing, creating procedural complex textures
Basic skills:
-rig, skinning
-Animation
-Hair, wool (various types)
-Particle interaction physics
I can draw with my hands, make storyboards and sketches.
Higher education (graphic design)
Main programs: Blender, 3d Max, Zbrush, RizomUV, Substance Painter, Marmoset, After Effects, Photoshop.